PRISON MAZE
PLATFORM [PC]
Copyright 2010 []
PLATFORM [PC]
Copyright 2010 []
PITCH DOCUMENT
This first / third person shooter will be in a prison base where you play as inmate who will have to escape. This game has very different and new designs for the player to figure out what item he or she will need to make it to escape. There will also be objective put in place so the player will feel like they have real purpose. This will also give the player the ability to free roam and make decisions on there own. Each decision will determine how the game will play out. Every decision has an advantage and disadvantage depending how the player decides to chose a path or pick up an item. The player will be challenged to make their way through this prison and the story will make you want to play even more.
Melee combat and items will vary from where you are in the prison. Odd weapons that you would make the game very entertaining. From soap on a rope to bean bag shotgun you will control of these weapon throughout game. The environment will make you feel like an inmate that has to survive and escape.
Audience- People from Teenage to adult 15-18+
Characters – Name- Prisoner 117
Personality- a laid back prisoner who has been locked up for over a year time, and usually keeps to himself, but is actually kind to the children and women who are brought into the prison.
Story- Prisoner 117 has been noticing more and more prisoners have been coming into the prison, and the guard have been acting suspicious at night. He has been hearing strange noises at night when the guards come take prisoners away at night. He knew of multiple ways to escape the prison but was thinking of which way would the most efficient to take.
That afternoon when he had yard time, suddenly two enemy prison leaders began to argue and began to fight, causing a riot out in the yard. They didn’t fight long after their gooks began to join in.
The guards began to become aggressive and began throwing tear gas stopping the first few inmates, but it only made things worse. Some of the inmates inside because of the confusion outside broke into the power room and destroyed the power box leaving the prison without power, so they couldn’t call outside for reinforcements.
Character Background- Has been in and out of jail for many of times for petty crimes. Was sent to jail for a weapons deal, (He claims he had nothing to do with it) he does have weapon experience; handguns, melee weapons, CQC
He also has a lot of knowledge the prison and military tactical warfare.
Single player- No NPC’s for now
World – Prison Maze
Controls -- Describe the user interface.
Move-----------------A, S, W, D or arrow keys
Move-----------------A, S, W, D or arrow keys
Change weapon----1, 2,3,4,5
Fire-------------------Left Click or ctrl
Open Door----------spacebar
Free Aim------------Mouse
HUD
HUD
Life bar-------------------- the yellow bar at the top center of the screen
Ammo/uses of items---- the lower right corner screen
Equip Item--------------- the lower left corner of the screen
Graphics – Low Poly .
In the case of a game with multiple graphics modes, tell which one will be used. Whenever there are other games or products to which the reader can refer for a feel of the graphics style, it's a good idea to mention it.
It is best to include some sketches of some game scenes to aid in the visualization of the game. Show a typical scene and give some indication of what we're looking at.
Sketches should be included of what the characters (if any) will look like.
Show what the on-screen user interface looks like, and include callouts so the reader knows what's what.
Detailed art list will be a separate list (not part of this document).
Sounds and Music -- Describe at least the general manner in which sound effects will be used in the game.
Every action in the game should be accompanied by a sound, and the sounds should be prioritized so that the important sounds don't get "stepped on" by less important sounds. 3
It is best to include some sketches of some game scenes to aid in the visualization of the game. Show a typical scene and give some indication of what we're looking at.
Sketches should be included of what the characters (if any) will look like.
Show what the on-screen user interface looks like, and include callouts so the reader knows what's what.
Detailed art list will be a separate list (not part of this document).
Sounds and Music -- Describe at least the general manner in which sound effects will be used in the game.
Every action in the game should be accompanied by a sound, and the sounds should be prioritized so that the important sounds don't get "stepped on" by less important sounds. 3
Describe how the sounds will be created. If sampled digitized sound effects or voices are to be used in the game, tell about that in some detail.
Describe the general style of the music, with some references to other well-known music for the reader's edification. Tell how music will be used in the game.
Detailed sound, voice, and music lists will be separate (not part of this document).